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Text File  |  2008-03-14  |  7KB  |  164 lines

  1. function ┬º\x04\x05┬º()
  2. {
  3.    set("\x03",802 % 511 * 5);
  4.    return eval("\x03");
  5. }
  6. var ┬º\x01┬º = -682 + "\x04\x05"();
  7. while(true)
  8. {
  9.    if(eval("\x01") != 773)
  10.    {
  11.       if(eval("\x01") != 702)
  12.       {
  13.          if(eval("\x01") != 645)
  14.          {
  15.             if(eval("\x01") != 797)
  16.             {
  17.                if(eval("\x01") != 879)
  18.                {
  19.                   if(eval("\x01") != 726)
  20.                   {
  21.                      if(eval("\x01") != 495)
  22.                      {
  23.                         if(eval("\x01") == 181)
  24.                         {
  25.                            set("\x01",eval("\x01") + 314);
  26.                            stop();
  27.                            break;
  28.                         }
  29.                         if(eval("\x01") == 587)
  30.                         {
  31.                            set("\x01",eval("\x01") - 406);
  32.                            if(function ┬º\x04\x05┬º()
  33.                            {
  34.                               set("\x03",802 % 511 * 5);
  35.                               return eval("\x03");
  36.                            })
  37.                            {
  38.                               set("\x01",eval("\x01") + 314);
  39.                            }
  40.                            continue;
  41.                         }
  42.                         if(eval("\x01") == 11)
  43.                         {
  44.                            set("\x01",eval("\x01") + 786);
  45.                            if(function ┬º\x04\x05┬º()
  46.                            {
  47.                               set("\x03",802 % 511 * 5);
  48.                               return eval("\x03");
  49.                            })
  50.                            {
  51.                               set("\x01",eval("\x01") - 556);
  52.                            }
  53.                            continue;
  54.                         }
  55.                         if(eval("\x01") != 28)
  56.                         {
  57.                            if(eval("\x01") != 493)
  58.                            {
  59.                               if(eval("\x01") == 241)
  60.                               {
  61.                                  set("\x01",eval("\x01") + 611);
  62.                                  var gameMulai = false;
  63.                                  var waktuNilai = 1000;
  64.                                  var dapat = false;
  65.                                  var mouseTekan = false;
  66.                                  var aksi = false;
  67.                                  tenaga.gotoAndStop(1);
  68.                                  var aksi = false;
  69.                                  var mouseTekan = false;
  70.                                  var arah = null;
  71.                                  var ikanLayar = 0;
  72.                                  var ikanLayarTotal = 6;
  73.                                  var ikanJumlah = 0;
  74.                                  var ikanJumlahTotal = 80;
  75.                                  var ikanWaktuTampil;
  76.                                  var ikanWaktuLama = 3000;
  77.                                  var ikanKecepatan = 2;
  78.                                  var bendaGilir = 1;
  79.                                  var bendaLayar = 0;
  80.                                  var bendaLayarTotal = 1;
  81.                                  var bendaJumlah = 0;
  82.                                  var bendaJumlahTotal = 50;
  83.                                  var bendaWaktuLama = 3000;
  84.                                  var bendaKecepatan = 3.25;
  85.                                  var kecepatan = 0.2;
  86.                                  var kecepatanIkan = 5;
  87.                                  var jarakX;
  88.                                  var jarakY;
  89.                                  var jarakPercepatan = 0.1;
  90.                                  var ikanGilir = 1;
  91.                                  var ikanGilir1 = 1;
  92.                                  var ikanGilir2 = 1;
  93.                                  var ikanGilir3 = 1;
  94.                                  var nilaiIkan1 = 0;
  95.                                  var nilaiIkan2 = 0;
  96.                                  var nilaiIkan3 = 0;
  97.                                  var nilaiUmpan1 = 8;
  98.                                  var nilaiUmpan2 = 8;
  99.                                  var nilaiUmpan3 = 8;
  100.                                  var umpanDapat = false;
  101.                                  txtUmpan1.text = "0" + nilaiUmpan1;
  102.                                  txtUmpan2.text = "0" + nilaiUmpan2;
  103.                                  txtUmpan3.text = "0" + nilaiUmpan3;
  104.                                  var mc;
  105.                                  var mc1;
  106.                                  var mc2;
  107.                                  var str1;
  108.                                  var str2;
  109.                                  startDrag(panah,1);
  110.                                  stop();
  111.                                  waktuGame = setInterval(this,"waktu",1000);
  112.                                  break;
  113.                               }
  114.                               if(eval("\x01") == 852)
  115.                               {
  116.                                  set("\x01",eval("\x01") - 852);
  117.                                  break;
  118.                               }
  119.                            }
  120.                            set("\x01",eval("\x01") - 482);
  121.                            ┬º┬ºpush(!function ┬º\x04\x05┬º()
  122.                            {
  123.                               set("\x03",802 % 511 * 5);
  124.                               return eval("\x03");
  125.                            });
  126.                         }
  127.                         set("\x01",eval("\x01") + 465);
  128.                      }
  129.                      set("\x01",eval("\x01") + 150);
  130.                      continue;
  131.                      ┬º┬ºpush(eval(function ┬º\x04\x05┬º()
  132.                      {
  133.                         set("\x03",802 % 511 * 5);
  134.                         return eval("\x03");
  135.                      }));
  136.                   }
  137.                   set("\x01",eval("\x01") - 698);
  138.                   ┬º┬ºpush("\x0f");
  139.                   continue;
  140.                }
  141.                set("\x01",eval("\x01") - 153);
  142.                var ┬º┬ºpop() = function ┬º\x04\x05┬º()
  143.                {
  144.                   set("\x03",802 % 511 * 5);
  145.                   return eval("\x03");
  146.                };
  147.                continue;
  148.             }
  149.             set("\x01",eval("\x01") - 556);
  150.             continue;
  151.             continue;
  152.          }
  153.          set("\x01",eval("\x01") + 234);
  154.          ┬º┬ºpush("\x0f");
  155.          ┬º┬ºpush(1);
  156.       }
  157.       set("\x01",eval("\x01") - 57);
  158.       continue;
  159.       continue;
  160.    }
  161.    set("\x01",eval("\x01") - 186);
  162.    ┬º┬ºpush(true);
  163. }
  164.